电脑大家应该不怎么陌生吧!现在电脑已经普及到大多数人的家庭之中了,电脑的用途非常地广,不同年龄段、不同行业的人对电脑的用处不同。但是对于很多的年轻人来说电脑最大的用途就是玩游戏了。电脑游戏大家肯定玩过吧!它可以使人上瘾。 All achievements and their bonuses: In the same order, from top to bottom, as on this page: Pioneer Whatever the zone may create, you're always ready to investigate it first. By finding new and unstudied anomalous creations, you have pushed science forward to a better understanding of the zone. Bonuses: A multitude of new datas allowed prof Herman and Ozersky to synthesize a new anabiotic in a zone environment. You can now buy the anabiotic from Herman.
You haven't avoided any dangerous mutant encounters, but instead tackled them. Good hunters are well respected people among Stalkers. Bonuses: Your relations with Stalkers have increased. Now they regularly leave you ammo in Yanov, as a sign of appreciation.
You have solved the mystery of Stalker disappearances, the cause of which weren't mutants, but a much fiercer antagonist - man. Your striving to find the truth have earned you alot of respect among Stalkers. Bonuses: Your Stalker relations have increased. Now they regularly leave you medical supplies as a token of appreciation.
You showed good resistance to the Bandits, headed by Sultan and have gained popularity among Stalkers. You're always a welcome visitor on the boat. Bonuses: Stalker relations have increased. By their request, Sitch has given you a price discount. Beard now gives you better prices for artifacts as well.
You've helped Sultan take the intiative from Stalkers and put Skadowsk under his control. Now you're a feared and repsected individual on the boat. Bonuses: Bandit relations increased. In fear of becoming the next victim, Sitch has given you a discount. According to set agreements, Beard now pays you a share of his income.
Herald of Justice You haven't let the sly Stalker slip from the sword of justice. Not only once did Soroka put Stalkers in grave situations without any regret for his deeds. Bonuses: The loot that Soroka aquired through falsehood and deceit has been given to you in Yanov.
You've found every type of artifact known in the zone and thus gained respect among Stalkers. Bonuses: Stalker relations increased. Bandits now pursue you more vigorously during your ventures into the zone.
Now Cardan has all of the instruments he needs and makes the best modifications. Bonuses: Now Cardan makes the unique 4-th generation exo upgrade, which allows the wearer to run, by adding hydraulic amplifiers to the servo-drivers.
Azot can now make the best high-tech modifications to weapons and armor. Bonuses: Azot can now make IR scanners for helmets, that fixate human targets more effectively.
You've gathered quite a team and thus proved your leadership skills. Bonuses: Probability of your team members surviving have increased.
It's not always necessary to use force if conflicts can be peacefully resolved. Bonuses: Your diplomatic skills have increased your rating among all factions.
You've worked with the scientists for so long, that now they treat you like one their own. Bonuses: The scientists now sell all sorts of drugs and equipment for non proffitable prices. Novikov has become so used to you, that you only have to pay for the price of materials.
Friend of Duty You've gained respect from the Dutyers but lost it among Freedomers. Bonuses: Duty now tries to help you in tough situations. Azot has given you a service price discount but Havets has raised prices as a result of loss of rating among the Freedom faction. RP-74 and ammo can now be bought in Yanov.
You've gained respect from the Freedomers but lost it among the Dutyiers. Bonuses: Freedom now tries to help you in tough times. Havets gave you a discount, while Azot raised service prices.
You didn't favour any faction and always portrayed yourself as a free stalker. As a result you haven't made enemies, nor friends. Bonuses: It's important to Stalkers in Yanov, that the balance of power between Duty and Freedom remains equal. Both Azot and Havets gave you discounts.
You've managed to keep notes to Strelok despite the temptation to sell them. Bonuses: Strelok has found a new motivation to live and has given you 2 very nice artifacts as a gift.
There aren't many anomalous places left where you haven't set your foot on. Bonuses: Your attained experience increased your chances of finding rare artifacts.
You bring joy to traders, whenever you visit them. It's always a pleasure to see a wealthy client. Bonuses: Traders offer you rare items more often.
You've managed to survive a blowout without shelter - you were saved by anabiotics. This has left an impact on your psyche and a strange silence has enveloped your head. It appears you don't hear the constant stream of thoughts anymore. Bonuses: You now have a chance to survive a blowout without shelter or any medicine, if you're in top condition.
Information Dealer Whenever you found some piece of information, you've always managed to give it to the people interested and never forgot about your share. Bonuses: Sitch gave you a discount, as the best comrade and informer.
Meeting Stalkers on your way, you always offered them help. Now Stalkers come to your aid whenever you're in danger or after it. Bonuses: Your relations with Stalkers have increased. They will aid you in tough times and sell you medicine for non profittable prices.
Mutant Hunter: Finish all mutant hunting quests in Jupiter. Detective: Find out who was killing Stalkers. One of the Lads: Repel Bandits. Kingpin: Help Bandits. Herald of Justice: Catch Soroka. The Seeker: Find all artifacts. Battle Systems Master: Find 3 toolkits for Cardan. Hi-tech Master: Find 3 toolkits for Azot. Leader: Hire Monolith leader, military pilot and Vano. Diplomat: Complete Mitai and Vano missions in a peaceful way. Research Man: Do scientist missions up to the advanced detector one. Friend of Duty: Tell Duty leader about Flint, hire Duty for scientists, give Duty Founder and Morgan's PDAs to the leader. Friend of Freedom: Tell Freedom leader about Flint, hire Freedom for scientists, give Duty Founder and Morgan's PDAs to the leader. Balance Advocate: Sell the Duty Founder's PDA, Morgan's PDA to Sitch and find Soroka. Keeper of Secrets: Give Strelok 3 notes regarding him and his gang. The Skilled Stalker: Go visit all anomalies and find artifacts in them. You can get this one in Jupiter. Do lot's of artifact hunting. Wealthy: Get 100 000 Rubles. Marked by Zone: Survive 3 blowouts using anabiotics. Information Dealer: Sell 3 Zaton docs, 4 Jupiter docs, 2 Zaton PDA's(?),Bandit leader's, Koryaga's (Snag's), Morgan's, Founder's, Dealer's PDA's, as well as a notebook, unmanned plane memory stick to Sitch. Friend of Stalkers: Do spying on Morgan mission for Beard, do Vano's and Mitai's missions (diplomatic way also), kill the Chimera in Zaton.
相关名词注释:(可能与以后的官方英文版有出入) Zaton:第一张地图; 《潜行者:晴空》攻略秘籍专区 玩游戏可以在很大程度上让大家放松放松,但是我建议大家不要把过多的时间投入到工作当中,因为这样的话大家很有可能上瘾,这样不利于大家的工作或者是学习。 |
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