电脑大家应该不怎么陌生吧!现在电脑已经普及到大多数人的家庭之中了,电脑的用途非常地广,不同年龄段、不同行业的人对电脑的用处不同。但是对于很多的年轻人来说电脑最大的用途就是玩游戏了。电脑游戏大家肯定玩过吧!它可以使人上瘾。 More observations and skill descriptions gleaned from yesterday’s D3 demo at Blizzard. This will be greatly expanded upon once the show begins and we can actually take our time to look over the skill descriptions. The new skill tree is all displayed in one window, with the three trees side by side. Each of the three are tinted a different color, and they retain the same skill tree names we already knew, but they are essentially one giant skill tree in function. The skills in each tree are sorted by type and function, but there are no dependencies between them. The longest look we got was at the Wizard’s tree, and the Conjuring, Arcane, and Storm skills were all listed, though some of the skill names (and a lot of their functions) had changed since last year’s Blizzcon. Dependencies in D3 are entirely derived from the skill level. You need 5 points in any level 1 skills to access the level 5 skills, 10 points in level 1 and level 5 skills to access level 10 skills, and so on. These points can be spent in any of the 3 skill trees. You are not forced to specialize in just one The concept, according to Bashiok, is that character specialization will come from spending multiple points in your key skills, and from how you invest your skill runes. He also said that higher level skills may or may not have graphical differences. If they do the changes will probably be minor, since the skill runes are what make the big changes in skill appearance. The skills went down to level 25, with most of the lower level ones showing “inactive” on their hover. Keep in mind that this is the Blizzcon build, not the full working build, so it’s likely the team has a lot more working than they’re showing us, and don’t be surprised if the skill levels are tweaked considerably before the final game. 玩游戏可以在很大程度上让大家放松放松,但是我建议大家不要把过多的时间投入到工作当中,因为这样的话大家很有可能上瘾,这样不利于大家的工作或者是学习。 |
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