电脑大家应该不怎么陌生吧!现在电脑已经普及到大多数人的家庭之中了,电脑的用途非常地广,不同年龄段、不同行业的人对电脑的用处不同。但是对于很多的年轻人来说电脑最大的用途就是玩游戏了。电脑游戏大家肯定玩过吧!它可以使人上瘾。 这篇蓝蓝可以当作是前一篇蓝蓝的后续:[暗黑破坏神3]镶嵌宝石有保障?原因就因为B大在里面说了一句: We're probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes.(我们大概不会在D3中创造像D2里面那样的稀有的高级符文一类的东西)。结果引来的大批网友对于[暗黑2]的珍惜物品掉落率的声讨。最后还是B大出面解决了纷争。 好了,以下为蓝帖时间~~
网友: You're overreacting. Bashiok was simply talking about the astronimical chances of a rune like Zod dropping for you. For example, Hephasto has a of 0.00000651% chance of dropping a Zod.On the other hand, killing Baal with 200% MF gives you a 0.015% chance of getting a Stone of Jordan.See the difference? . 你们反映太过火了。Bashiok所说不会有高级符石一类的东西,是指像ZOD那一类的掉落率。 举个例子,Hephasto(掉高级符文概率最高者)掉落ZOD的几率是0.00000651%。而在200%掉落高级物品的概率下杀死巴尔掉落Jordan的几率是0.015% 。看清区别了吗?
Bashiok: Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near "one per server". The major issue with that is the number of people playing has decreased pretty substantially since the game first launched, so those items don't see (legitimate) circulation nearly as much as they were intended. Aside from that though, I believe the chance of something happening will only keep you trying for so long. The reason why it's fun to keep playing is for the items that do actually drop, not the ones that don't.
另外。如果我没记错的话,有些物品的掉落率是如此之低,是因为在设计他们的时候我们的打算是一个服务器里面只有一个出现。但是有个主要问题是,在游戏发行之后(译者注:指连上官网),玩家的数量实质上没想象中的那么多,所以河预期相比,这些东西就基本没怎么在游戏中出现过。 但是换种想法,我坚信一些物品的低掉落率是促使玩家继续玩下去的原因之一。我们继续玩这款游戏的乐趣在于打那些能掉落的东西,而不是那些不掉落的东西。 好吧,看来在[暗黑3]中收集稀有的物品,还是有点难度哦~~
玩游戏可以在很大程度上让大家放松放松,但是我建议大家不要把过多的时间投入到工作当中,因为这样的话大家很有可能上瘾,这样不利于大家的工作或者是学习。
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